PLAYER INFORMATION
NAME: Michi
CONTACT:
yumesukidesho
OTHER CHARACTER(S) IN GAME: Imelda Rivera
CANON INFORMATION
CHARACTER NAME: Count D
CANON: Petshop of Horrors
HISTORY: Wiki Page
STRENGTHS:
FLAWS:
CANON ABILITIES:
Physically, D is not very strong. He is small and a little fragile due to a serious medical condition. Extended physical activity leaves him breathless and in pain. It's never explicitly stated what this condition is, but D's father says that he was born incomplete, and both canon and his symptoms suggest that there is something wrong with his heart. Mid-series he obtains a medicine for his illness and doesn't experience symptoms again.
As far as supernatural abilities goes, there's three main things to note:
First, D has the ability to mess with human minds. Most of his mind manipulation is handled through the use of incense, but D can also alter memories and issue commands through the use of his gold eye. He simply brushes his hair aside and stares his victim down directly. With this eye, he is also able to see things that normal people can't. In canon, this includes seeing through glamours and also spotting things outside of the visible spectrum (like infrared lasers).
Second, D's blood is very peculiar. It seems to be, in essence, Life itself. He has the ability to create both plants and animals from any blood that spills from his body. He does not have to be conscious of or willing to do this--it just happens, but he is able to control it when he does so purposefully. Instances of this include: bringing a tiger to life by smearing his blood across a painting, creating a giant condor out of thin air (this took a LOT of blood, he kind of went overboard), creating flowers from drops of his blood (this one was a side effect of being shot and his blood falling on the dirt). There was another instance of him being shot and falling unconscious; and animals just materialized themselves out of his blood in a writhing mass of pain. It was terrible. This also happened when his father was killed--but on a much larger scale that engulfed the top three floors of an building. Kinda like an implosion of supernatural creatures.
As a side note, his blood is also deadly to vampires. It's not explained why, but considering the whole Life/Creation thing above, his blood might just be the antithesis of an undead creature. Kinda like drinking holy water. He also experiences accelerated healing, which is probably related to the blood thing. He has recovered from everything from gouges and cuts to gunshot wounds in a matter of minutes. Granted, the worse the wound the longer it takes, but he never seems to be bleeding for very long, which is good considering the previous mentioned qualities of his blood.
Third, D is capable of speaking and understanding virtually every language--including nonhuman ones, such as with the plant and animal kingdoms, or other supernatural creatures. That's kinda part and parcel for his species, since they were originally messengers, so there's not much more to say on that.
AU INFORMATION
AU CHARACTER NAME: Count D
AGE: Looks to be in his 20s, Actually about 40
GRADE: N/A, Consultant
AU BACKSTORY:
AU PERSONALITY DEVIATION: Honestly? Given how closely D's AU backstory aligns with his canon one, there won't be much of a personality shift from him. At most, he'll be less inclined to bolt once people start to figure out what he's up to. So long as he has the Academy's employment, he'll use that to keep any investigations into his activities at bay. In that vein, making sure that he stays in the Academy's good graces will also keep him from doing anything outlandishly bad to the students or residents of Soliel. Having powerful friends to call on means keeping those friends happy.
RACE: Outlands-based nature spirit
SECRET SOCIETY: While D doesn't belong to any official sort of secret society, D's family itself is somewhat of a Well-known Group in some circles--usually circles connected with supernatural, law enforcement, or nobility. They've been around for a long time--on one hand befriending and helping most supernatural creatures that approach them for aid, and on the other hand exacting their vengeance on humanity through their petshop and their contracts. They have a history with both humans and the Outlands that goes back for centuries. Some of these interactions include:
POWERS: I'd like to keep D's abilities (and disabilities) to be the same as in canon. If there's a need to change any of them, please let me know!
HOUSING: Off-campus. He lives at his shop in Soliel.
RP SAMPLE
Link to D's TDM thread!
NAME: Michi
CONTACT:
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OTHER CHARACTER(S) IN GAME: Imelda Rivera
CANON INFORMATION
CHARACTER NAME: Count D
CANON: Petshop of Horrors
HISTORY: Wiki Page
STRENGTHS:
- Cunning: There's a good reason why D has never been caught, despite leaving a trail of mauled bodies in his wake. Despite the disarming way that he often acts around others, he is actually a very smart and cunning person, willing to do whatever he needs to in order to achieve his goals. He has a tendency to get into people's heads, manipulating their actions in a way that benefits him. We see him several times in the series making loyal patrons out of wealthy or powerful individuals--including the mayor of Los Angeles, every major media CEO and power broker in town, the chinese mob, and a congressman with aspirations of being President. He also makes use of contracts to ensure that the responsibility for his clients' potential deaths do not fall back on him.
- Responsibility: One of the few things that actually does make D trustworthy to others is his sense of responsibility. He doesn't speak or act without careful thought, and if he makes a promise, he does everything in his power to keep it. We see in the series that despite Leon's intentions of arresting him for murder, he instead ends up befriending and relying on D in many situations. Additionally, D himself notes that if he makes a mistake, then it's his job to correct it--and we see this a number of times where a pet of his will accidentally end up in the hands of the wrong person, and he goes to retrieve them personally.
- Compassion: D's compassionate nature is something inherent in him, and it falls equally into both a strength and a flaw. (But I'll get to the flaw portion in the next section.) As a strength, D's compassion for the animal kingdom and the supernatural world drives much of his work. It might be easy to dismiss his job as a task that his grandfather gave him that he feels duty-bound to complete--and that is part of it. But D also genuinely and deeply cares about each of the creatures that he takes care of, and would likely put his life on the line for any one of them. This genuine compassion resonates with many of his pets, and they likewise would do anything for him. One of them even takes a bullet for him, much to D's distress. Suffice to say, D's bound with many in the supernatural world is due to this trait alone.
FLAWS:
- Superiortiy: One of the things that stands out the most when D engages with others is his air of superiority. Even at his most polite, he acts as if he is above the mundane moral quandaries of the human race--because he is. Throughout the series, Count D takes the side of logical reason, while the other main character (Leon) takes the side of human emotion. He does not comprehend a number of these emotions, does not consider value in most of them, and views himself as better off without them. As such, he often comes off as inscrutably cruel or dismissive towards others.
- Revenge: From a young age, D has been taught about the history of his species and the fate that befell them. As such, he's grown to be distrustful of humanity and works towards bringing them to an end, one person at a time. This particular flaw, adamantly driving towards revenge, isn't one that's inherent to him. It was something ingrained in him as a child, but at the same time, he strives to follow those lessons that were taught to him. It's his duty to upkeep the family "business", and he takes that very seriously, even if he grows to dislike his task.
- Compassion: Contrary to the first two points, D does have his own emotions, and the conflict that arises between his compassion and the first two flaws is often a stumbling block for his endeavors. As he interacts more and more with his customers and with the humans that frequent his shop, he finds that he doesn't know how to reconcile his mission for revenge with his desire for humanity's rehabilitation. There are humans that he finds himself growing fond of, despite knowing they share a part in humanity's sins. Over the course of the series, he goes from a very broad application of his revenge to a more pointed one, only targeting those that have committed heinous acts and sparing those who show good character. His innate compassion for other creatures turns his cause from revenge to justice to a desperate wish for a peaceful coexistence, ultimately pushing his father to return and course-correct by reminding D why it was they set out for revenge in the first place.
CANON ABILITIES:
Physically, D is not very strong. He is small and a little fragile due to a serious medical condition. Extended physical activity leaves him breathless and in pain. It's never explicitly stated what this condition is, but D's father says that he was born incomplete, and both canon and his symptoms suggest that there is something wrong with his heart. Mid-series he obtains a medicine for his illness and doesn't experience symptoms again.
As far as supernatural abilities goes, there's three main things to note:
First, D has the ability to mess with human minds. Most of his mind manipulation is handled through the use of incense, but D can also alter memories and issue commands through the use of his gold eye. He simply brushes his hair aside and stares his victim down directly. With this eye, he is also able to see things that normal people can't. In canon, this includes seeing through glamours and also spotting things outside of the visible spectrum (like infrared lasers).
Second, D's blood is very peculiar. It seems to be, in essence, Life itself. He has the ability to create both plants and animals from any blood that spills from his body. He does not have to be conscious of or willing to do this--it just happens, but he is able to control it when he does so purposefully. Instances of this include: bringing a tiger to life by smearing his blood across a painting, creating a giant condor out of thin air (this took a LOT of blood, he kind of went overboard), creating flowers from drops of his blood (this one was a side effect of being shot and his blood falling on the dirt). There was another instance of him being shot and falling unconscious; and animals just materialized themselves out of his blood in a writhing mass of pain. It was terrible. This also happened when his father was killed--but on a much larger scale that engulfed the top three floors of an building. Kinda like an implosion of supernatural creatures.
As a side note, his blood is also deadly to vampires. It's not explained why, but considering the whole Life/Creation thing above, his blood might just be the antithesis of an undead creature. Kinda like drinking holy water. He also experiences accelerated healing, which is probably related to the blood thing. He has recovered from everything from gouges and cuts to gunshot wounds in a matter of minutes. Granted, the worse the wound the longer it takes, but he never seems to be bleeding for very long, which is good considering the previous mentioned qualities of his blood.
Third, D is capable of speaking and understanding virtually every language--including nonhuman ones, such as with the plant and animal kingdoms, or other supernatural creatures. That's kinda part and parcel for his species, since they were originally messengers, so there's not much more to say on that.
AU INFORMATION
AU CHARACTER NAME: Count D
AGE: Looks to be in his 20s, Actually about 40
GRADE: N/A, Consultant
AU BACKSTORY:
- It's not known to D what sort of life he had before this one. His earliest memories are of being raised by his grandfather--travelling between the human world and the outlands, learning to care for creatures both mundane and supernatural, and listening to various stories of the past. The most important of those was the story of their distant ancestors. They had struck up a relationship with the humans, carrying messages to and from the outlands on their behalf; and they were treated much like nobles for their linguistical gifts. But that arrangement soured when humanity grew more suspicious of their other abilities. Despite looking human, they were labeled as monsters and hunted down nearly to extinction. Their race went into hiding, only to emerge later with a singular purpose: Revenge on humanity for betraying them.
- When he was old enough, D was charged with taking over the shop while his grandfather continued his travels. Their model of revenge was very simple: Sell mysterious pets to the humans that would get them killed. Continue this until the humans caught on. Disappear into the outlands, relocate to a new city, and repeat. Although revenge was a heavy burden, D has continued this cycle over and over again as part of his duty to his family.
- At some point, the relationship between D and his father soured immensely. D's father found the idea of picking humans off one by one to be too tedious. There were far more efficient ways to wipe out a species--as humans had already proven, so why not take humanity's own penchant for war and turn their weapons against them? Rather than run the shop or take part in their family's centuries-long plan, D's father began to masquerade as a doctor, acquiring research grants into bioweapons at the beheast of various governments and then disappearing with that knowledge. At this point in time, D is unaware of where his father may be, though he has on several ocassions run into the colateral damage from his father's ambitions, and has ocassionally been forced to cover both his father's mistakes and his disdain for secrecy. D is of the opinion that his father cares for no one but himself and wouldn't hesitate to assassinate his own son if he got in his way, thus leaving D rather suspicious and guarded when engaging with his father.
- Recently, D has come to Soliel to set up shop, so to speak. The seers saw that he was in need of a new place to take residence, and that his knowledge of the outlands and his access to many of its creatures would prove helpful to the Academy. While D has no intention of joining the fight against Nightfall, he has no intention of ushering it in, either. He does, however, want to keep various organizations both mundane and supernatural off his back. Thus, he accepted the Academy's consultant request in exchange for protection while he resides in Soliel.
AU PERSONALITY DEVIATION: Honestly? Given how closely D's AU backstory aligns with his canon one, there won't be much of a personality shift from him. At most, he'll be less inclined to bolt once people start to figure out what he's up to. So long as he has the Academy's employment, he'll use that to keep any investigations into his activities at bay. In that vein, making sure that he stays in the Academy's good graces will also keep him from doing anything outlandishly bad to the students or residents of Soliel. Having powerful friends to call on means keeping those friends happy.
RACE: Outlands-based nature spirit
SECRET SOCIETY: While D doesn't belong to any official sort of secret society, D's family itself is somewhat of a Well-known Group in some circles--usually circles connected with supernatural, law enforcement, or nobility. They've been around for a long time--on one hand befriending and helping most supernatural creatures that approach them for aid, and on the other hand exacting their vengeance on humanity through their petshop and their contracts. They have a history with both humans and the Outlands that goes back for centuries. Some of these interactions include:
- Knowledge of Avery Atchison and various Subcon nobles
- A Confrontation with the Guerra family
- Family friends with a powerful fae creature
- A friendly acquaintance with Michael
POWERS: I'd like to keep D's abilities (and disabilities) to be the same as in canon. If there's a need to change any of them, please let me know!
HOUSING: Off-campus. He lives at his shop in Soliel.
RP SAMPLE
Link to D's TDM thread!